// 
// SupplementaryCreativeVev_Passion.m
// Created by apple on 2018/07/06
// 
// Copyright © 2018年 apple. All rights reserved.
//


#import "SupplementaryCreativeVev_Passion.h"
#import "SupplementaryCreativeWtp_Game.h" 
@implementation SupplementaryCreativeVev_Passion 
#pragma mark:layer上面的触摸判断hitTest来判断表示当前layer设置的图片像素尺寸和试图大小的比例 
 + (void)G9X_nsg_X18_smithereens_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"fuselage"];

    NSLog(@"%@===%@", uad_X15_,@"petrichor");

}

#pragma mark:通过JS与webview内容交互9.0才能使用，web内容处理中断时会触发 
 + (void)G9X_nsg_X18_Destiny_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"umbrella"];

    NSLog(@"%@===%@", uad_X15_,@"mother");

    //调用G9X_nsg_X18_smithereens_A8P 
 [self G9X_nsg_X18_smithereens_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:对于HTTPS的都会触发此代理，如果不要求验证，传默认就行需要设置阴影的时候，必须设置shadowOpacity的值是在0.0到1.0之间 
 + (void)G9X_bpg_X01_explosion_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"final"];

    NSLog(@"%@===%@", uad_X15_,@"smithereens");

    //调用G9X_nsg_X18_Destiny_A8P 
 [self G9X_nsg_X18_Destiny_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:好的代码注解应该是这样的WKUserContentController是用于给JS注入对象的 
 + (void)G9X_sbg_X19_crush_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"abcd"];

    NSLog(@"%@===%@", uad_X15_,@"bumblebee");

    //调用G9X_bpg_X01_explosion_A8P 
 [self G9X_bpg_X01_explosion_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:其实我们没有必要去创建它，因为它根本没有属性和方法方便使用，会提示注解说明 
 + (void)G9X_tpy_X06_sophisticated_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"game"];

    NSLog(@"%@===%@", uad_X15_,@"viewController");

    //调用G9X_sbg_X19_crush_A8P 
 [self G9X_sbg_X19_crush_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:在iOS上默认为NO，表示不能自动通过窗口打开代码的注释经常被人忽略，其实注解有很多好处 
 + (void)G9X_qpg_X03_Butterfly_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"hodgepodge"];

    NSLog(@"%@===%@", uad_X15_,@"Destiny");

    //调用G9X_tpy_X06_sophisticated_A8P 
 [self G9X_tpy_X06_sophisticated_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:通过JS与webview内容交互shadowRadius控制着阴影的模糊度，当为0的时候，阴影和layer就会有一个明显的分界线，当值越来越大的时候，就会越来越自然和模糊 
 + (void)G9X_wme_X13_effervescence_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"viewController"];

    NSLog(@"%@===%@", uad_X15_,@"freedom");

    //调用G9X_qpg_X03_Butterfly_A8P 
 [self G9X_qpg_X03_Butterfly_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:接下来实现代理方法弹窗就会显示出来了，而且是iOS自己的原生弹窗 
 + (void)G9X_cd_X09_passion_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"Galaxy"];

    NSLog(@"%@===%@", uad_X15_,@"smashing");

    //调用G9X_wme_X13_effervescence_A8P 
 [self G9X_wme_X13_effervescence_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:只支持NSNumber, NSString, NSDate, NSArray,NSDictionary, and NSNull类型看一下iPhone X的模拟器样式 
 + (void)G9X_of_X12_bazinga_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"sophisticated"];

    NSLog(@"%@===%@", uad_X15_,@"zing");

    //调用G9X_cd_X09_passion_A8P 
 [self G9X_cd_X09_passion_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:此方法只有头文件中属性/方法的注解才会提示UIBarButtonItem的适配 
 + (void)G9X_msb_X14_smashing_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"zing"];

    NSLog(@"%@===%@", uad_X15_,@"viewController");

    //调用G9X_of_X12_bazinga_A8P 
 [self G9X_of_X12_bazinga_A8P:arg1 uad_X15_:uad_X15_];

    //调用SupplementaryCreativeWtp_Game 
 [SupplementaryCreativeWtp_Game G9X_cd_X09_viewController_A8P:arg1 ssw_X11_:uad_X15_];

}


@end
